

These centers of civilization will be ruled by you, the player, through democracy or through force. More player activity results in more civilization, bringing with it new quests, events, and services that players can take advantage of. As these population centers open up, players can establish citizenship through in-Node housing, instanced housing, or our Freehold system.

With enough experience a Node might become a village, a city, or with enough effort even a metropolis. As players adventure and complete their day-to-day goals, their experience is being captured by a Node through its Zone of Influence. It’s through this system that players determine how civilization evolves, and it’s through this system that our world determines how to react.Įvery zone is made up of multiple Nodes, and each Node has a Zone of Influence. The state of the world is determined by our Node System. Day to day, server to server, the world will be in flux, and history will remain where it always should, in the hands of the player. Players have choices to make, those choices lead to change, and that change has consequence. It means that when a tyrant makes life difficult for his citizens, his citizens can rise up against him.

It means that when that volcano erupts and destroys a city, the landscape is forever altered. It means that when a player makes a choice in a quest, that choice can’t be undone. That means that these changes and these choices must have repercussions, they must be *felt* throughout the rest of the world. Ashes of Creation gives players unprecedented control over their destiny, and it’s the world’s ability to change that gives them that power.īut change for change’s sake means nothing without consequence. On one server, that volcano may never erupt, in another that devastating winter may last five cycles, or with the help of a few heroes maybe only one.įrom the moment a settler steps through one of the divine portals, the world has changed and will forever be changed. From seasons that include quiet autumns and devastating winters, to a volcano that threatens to level a city, this world lives and breathes and reacts to what the players do. Ashes of Creation brings to life a world designed around that concept. In order for choice to matter, the world must be capable of change. Your grudges, your wars, your peace are real things, created by you, and the history of conflict is the history of the players. Allies and enemies, friends and foes, these are words determined by you, not by us - there is no red and blue team for you to fall back on. If a city is encroaching on your territory, it’s up to you to destroy it.

If you want a city, or marketplaces or the comfort of your own home, it’s up to you to build it. All of civilization is the responsibility of our players, and how that civilization evolves comes down to what our players decide. Ashes of Creation is that game: The rebirth of the MMORPG.Ĭhoosing your class, race and gear is a good start, but while most MMOs stop there, Ashes of Creation is just getting started. We’ve all wanted a world that lives and breathes and reacts, where our decisions matter, where the world changes because of what we’ve done. It takes everything we love about the genre and brings it boldly into the future as a truly next generation title. "Ashes of Creation is a new MMORPG that aims to bring the Massive back to Massively Multiplayer. A little more about Ashes of Creation which raised $3,271,809 via KickStarter:
